IA: Google AlphaGo beats a champion of Go

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IA: Google AlphaGo beats a champion of Go




by Christophe » 15/02/16, 14:33

New breakthrough in artificial intelligence made in Google, certainly a result of the Google search program: Science-and-Technology / google-invests-in-the-NBIC-a-strategy-a-long-term-t13291.html

A Google computer, AlphaGo, has managed to beat a professional Go player, this complex board game, announced the science magazine Nature at the end of January. The number of possible configurations on the board even exceeds the number of atoms in the universe, say the developers. The breakthrough was that the computer was able to learn the game on its own. "Forget everything else. This is the most important news of this year, because from now on we have a system capable of solving phenomenally difficult problems. And the computer learns that on its own. ...


http://trends.levif.be/economie/high-te ... 57755.html

For a Belgian professor is already the New Scientist of the Year: http://trends.levif.be/economie/high-te ... 67601.html

If the possible combinations for the game of chess are 10 120 setting for the game of go, experts suggest the figure of exposing 10 600. Do not even try to guess what it means, no human being can apprehend. Imagine a figure as exposing 10 10 100 already gives billion combinations. Besides, we have no word to translate this kind of figure. The fact that a computer can beat a human at go game opens to science, according to specialists, deemed impregnable doors for the human mind so far.


I never played Go therefore I trust the article on these astronomical figures!
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Re: IA: Google AlphaGo beats a champion of Go




by sen-no-sen » 15/02/16, 15:12

Christophe wrote:New breakthrough in artificial intelligence made in Google, certainly a result of this research program Google: Science-and-Technology / google-invests-in-the-NBIC-a-strategy-a-long-term-t13291.html
I never played Go therefore I trust the article on these astronomical figures!


Further proof of performance / hazards of Google!
And this is only a "classic" computer (not quantum!) It seems to me ... :|

By the power against 10 600 is same as many (sic), it asks for confirmation ... I take my calculator! : Mrgreen:
There 10 23 to the star power in the universe as many as sand grains ... on all tracks of the worlds ... and about 10 80 power atoms in the observable universe to something close .... ok, I'm going to bed... :!:
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Re: IA: Google AlphaGo beats a champion of Go




by Christophe » 15/02/16, 15:20

Yeah good at math but exhibitors can go fast ... hard to compare with physical figures (the hat if you had in mind)

Good power 600 yes it's still "a bit much" ... I did not know that it was so complex that the Go!
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Re: IA: Google AlphaGo beats a champion of Go




by sen-no-sen » 15/02/16, 15:29

Christophe wrote:Yeah good at math but exhibitors can go fast ... hard to compare with physical figures (the hat if you had in mind)

Good power 600 yes it's still "a bit much" ... I did not know that it was so complex that the Go!


Apparently the article is wrong from an exhibitor, this would only 10 60 power! : Mrgreen:
On the other source mentions 10 170 power:
http://www.economiematin.fr/news-google-intelligence-artificielle-alphago-neurones




Yesterday, the announcement of the victory of artificial intelligence on a go player has raised the usual mixture of fascination and fear. Behind the announcement effects orchestrated brilliantly by Google, owner of the AlphaGo, hide major innovations in the area of ​​artificial intelligence (AI).
Straight off?

First, let us return to the conditions of this victory. The game of go is Chinese and has thousands of years of existence behind. In addition to its venerable age, he is also known for its complexity.

It is estimated to 10 power 171 possible combinations (here's what happens: 1 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000? 000 000 000 000 000 000 000? 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000) against power 10 120 for chess. This multitude of combinations explains the interest in artificial intelligence and be faced with a particularly difficult year.

To be honest, the taste is also a particularly intense mental exercise for humans. The best players use a lot apparently their "instinct" - which is difficult to reproduce by a machine. That is why the go has concentrated AI related research in recent years.

And then suddenly the machine against man around a chess game had already been done (Deep Blue IBM against Kasparov in 1996 and 1997) and issues are non-existent: the best players in the world n ' indeed have no chance against the best chess programs. Chess, so it's déjà vu. Or, you know, Google is adept in its communication; it therefore had to tackle a much more substantial challenge.

This is also the reason why the story of those wins (5 0 parties) of AlphaGo against Fan Hui, the best European player, was done in the prestigious journal Nature. What sit ahead of Google over its many competitors in the field of artificial intelligence.

Because the area has turned into several years in real aquarium sharks. All the big names in computing and new technologies work for their artificial intelligence, which must be smarter than the other. Google has won a battle against IBM, Microsoft, Amazon, Baidu or Facebook that develops in parallel its own AI specializes in game of go (for much less impressive results than Google).

In 2014, Google had bought the British company Deepmind specializing in AI, but for an unknown sum estimated between 400 and 500 million. Enough to give a boost to its research in AI.
How AlphaGo?

? AlphaGo specifically designed to play go, is indeed a machine especially alert because it combines several forms of artificial intelligence:

1. The classic method called Monte Carlo tree search (MCTS): the machine assigns to each possible move a probability, and determines which ones are most likely to lead to victory. But the big difference with the methods applied, for example, by Deep Blue, is that the machine determines the probability of the best shot minimizing the complexity of the game.

2. The deep learning: there is already entering a much more complex system of choice. The principle is somewhat the same as that of probability but is more complex layers (in the case of 12 AlpgaGO) which tend to mimic how the human brain can process more information at once, to combine them and then to deduce a conclusion.

3. The enhanced learning: this technique is to play a system against itself alone that he may learn from his failures and victories. Learning strengthened again mimics the human brain that needs repetition to learn (the neural reinforcement). Just observe a baby try hundreds of times to seize an object to understand how our brain works: reinforcing.

The originality of AlphaGo is therefore in the combination of these three forms of intelligences. AI developed by Google has taught itself how to win victories not only go against other programs but also against human players. It is far from Deep Blue which was taught all possible combinations of chess.

Google wants to push a little further his advantage by organizing a high-profile part between AlphaGo and one of the best Go players in the world, Lee Se-dol. This event planned for March 2016 in Seoul will be very interesting because, in the opinion of all, Sedol is a much better player Fan Hui. What hope that the machine does not outweigh the human.
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Re: IA: Google AlphaGo beats a champion of Go




by Christophe » 15/02/16, 15:53

Oh I suspected that this was much ... power 60 what is peanuts! : Cheesy:

Thank you for looking like that, I was wrong to trust a single source!
And to think I posted this weekend: electricity-electronics-informatics / hoax-Infox intox-how-a-check-info-over-internet-video-t14518.html
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Re: IA: Google AlphaGo beats a champion of Go




by sen-no-sen » 15/02/16, 16:04

Christophe wrote:Oh I suspected that this was much ... power 60 what is peanuts! : Cheesy:

Thank you for looking like that, I was wrong to trust a single source!
And to think I posted this weekend: electricity-electronics-informatics / hoax-Infox intox-how-a-check-info-over-internet-video-t14518.html


Yes 10 ^ 600 this is what advanced within the framework of string theory with regard to the various possibilities of configuration of the primordial universe ... without counting the different branches (parallel universes) which would develop at each " instant "...

For the go I do not think so really possible to establish a precise figure on the potential of this game, let's say that the orders of magnitude are between 10 60 ^ ^ to 10 170 ... it makes a lot of parts !
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Re: IA: Google AlphaGo beats a champion of Go




by Christophe » 15/02/16, 16:20

Actually an aboriginal game is more likely that the configuration of a universe is still hard to swallow! Anyway thank you for looking!

Well let's get back to the basics of go: https://fr.wikipedia.org/wiki/R%C3%A8gles_du_go :D
Well I have not understood the subtleties rule bases lol!
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Re: IA: Google AlphaGo beats a champion of Go




by sen-no-sen » 20/10/17, 23:08

With AlphaGo Zero, DeepMind takes another step in the development of artificial intelligence


AlphaGo Zero, Google's latest DeepMind, far surpassed previous versions of the game program go. Artificial intelligence learns itself at a staggering speed.

Do you remember Alpha Go? The artificial intelligence developed by DeepMind, a British start-up bought by Google in 2014, has become the first program to beat a professional go-to-game in October 2015.



Since that win against European Champion Fan Hui, the DeepMind team has continued to develop its program that has beaten other champions in the field. In an article published in the scientific journal Nature, Wednesday 18 October, the creators of the AI ​​explain that they have developed a more powerful version of the program.

Called AlphaGo Zero, its peculiarity holds in one unique feature: it no longer needs humans to learn. The first version had been programmed with a database of no less than 100 000 game parts of go. To beat his opponents, AlphaGo had realized his learning by observing parts that took place between humans.

But AlphaGo Zero does not need that anymore. The DeepMind team only instilled in him the most basic rules of the game of go, like the position of black and white stones on the board. All the rest, artificial intelligence has taught it by constantly playing millions of games against itself. And at each game, AlphaGo Zero has updated its program, alone.


http://mashable.france24.com/tech-business/20171019-intelligence-artificielle-alphago-zero-deepmind-google
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Re: IA: Google AlphaGo beats a champion of Go




by Christophe » 08/12/17, 21:22

It's far from over: http://trustmyscience.com/une-ia-genere ... es-autres/

Google's artificial intelligence has developed its own AI, which surpasses anything humans have done so far.

In May 2017, Google Brain researchers announced the creation of AutoML, an artificial intelligence (AI) capable of generating its own AI, even more powerful. More recently, researchers have decided to confront AutoML with its biggest challenge to date. This AI that can generate other AIs has indeed created a real "child", which has surpassed all of its counterparts designed by humans.

Now, Google's researchers have automated the design of machine learning models using an approach called reinforcement learning: AutoML acts as a neural network controller, which develops a so-called child's AI network, to perform a task. specific.

Regarding this new AI that researchers have called NASNet, the task is to recognize objects: people, cars, traffic lights, handbags, backpacks, etc., and all this in video and in real time. AutoML then evaluates NASNet's performance and uses this information to improve the new AI, while repeating this process thousands of times, to maximize its improvement.

When tested on ImageNet (an organized image database) and COCO (Common Objects in Context) image classification datasets, a set of detection, segmentation, and subtitling data large-scale objects), which Google researchers describe as "two of the most respected large-scale academic data sets in computer vision," NASNet NAS surpassed all other existing vision systems to date.

According to the researchers, NASNet has achieved an accuracy of 82,7% to predict images on the entire ImageNet. This is 1,2% better than any previously published results. The system is also 4% more efficient with an average accuracy of 43,1% (mean Average Precision - mAP). In addition, a less demanding version (in terms of calculations) of NASNet surpassed by 3,1% all the best models of similar size, for mobile platforms.

Machine learning is what gives many AI systems their ability to perform specific tasks. Although this concept is quite simple - an algorithm learns by being fed by large amounts of data - the process still requires a lot of time and calculations. By automating the process of creating accurate and efficient AI systems, an AI capable of designing another, supports this important work.

Specifically for NASNet, accurate and efficient computer vision algorithms are in high demand due to the number of potential applications. Indeed, these algorithms could be used to create sophisticated robots driven by AIs. They could also help designers to improve autonomous vehicle technologies: the faster an autonomous vehicle will be able to recognize objects in its path and surroundings, the sooner it will be able to react to them, thus increasing the safety of these vehicles.

Google researchers recognize that NASNet could be very useful for a wide range of applications and have open source AI for inference on image classification and object detection. "We hope that the largest machine learning community will be able to rely on these models to solve the myriad of computer vision problems that we have not yet imagined," say the researchers.

Although the applications for NASNet and AutoML are numerous, the fact that one AI is able to create another, also raises some concerns. For example, what would prevent the "parent" AI from transmitting unwanted elements to its "child"? What if AutoML created systems so quickly that the company could not keep up? Indeed, it is not difficult to imagine how NASNet could be used in automated surveillance systems in the near future. Perhaps even before the regulations to control this system and its limits, come into being.

Let us hope, then, that world leaders are working fairly quickly and effectively to ensure that such systems do not lead to any kind of dystopian future. You need to know that Amazon, Facebook, Apple, and other big companies are all members of the Partnership on AI to Benefit People and Society (Partnering for AI to Benefit People and Society), an organization focused on responsible and controlled development of AI.

The Institute of Electrical and Electronics Engineers (IEE) has proposed ethical standards for AI, and DeepMind, a Google-owned research firm, recently announced the creation of a group focused on the ethical and ethical implications of AI.

Several governments are also working on regulations to prevent the use of AI for unsafe purposes, such as self-contained weapons. As long as control is maintained over the general direction of AI development, the benefits of having an AI capable of designing others, as is the case here, should outweigh the potential dangers.

Sources: Google, arXiv.org
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Re: IA: Google AlphaGo beats a champion of Go




by Ahmed » 08/12/17, 21:45

Good faith will not be enough to prevent the harmful use of these techniques and governments will be the first to enroll them in control operations ... To appreciate the dangers at their true value, we must take into account the context of the growth of social inequalities, the concentration of power, social disintegration and major ecological upheavals.
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